METRO EXODUS GAME OUT NOW! - IS IT WORTH PLAYING?

[Metro Exodus] - In an era where more
first shooters seem to be intent on constantly upping the tempo, Metro Exodus
is refreshing in its demand that you take your time.
This is not a run and gun experience.
It’s a stay low and goes slow crawl through some of the most atmospheric and
detailed rich settings I’ve ever experienced in a story-driven shooter.
With the storyline that sidesteps the supernatural themes of its predeceases in favor of
focusing on a more effecting human experience, and level design that affords you
significantly more freedom without ever giving you too much room to relax.
HOW METRO EXODUS FEELS?
Metro Exodus feels like the full realization of this franchise's potentiation. Picking up two years after the events of Metro Last Light,
The largely self-contained story of Metro Exodus follows the plot of main protagonist Artyom, his wife Anna, and a crew of surviving Spartan rangers as they set out from nuclear war-ravaged Moscow in search of a safe harbor aboard the train Aurora.
That flexibility brings a stunning diversity of settings we've not
once gotten in a Metro game. Taken you from snow-blanketed sprawls of urban
decay to sand-swept deserts, and lush forest settings.
Each populated by a healthy variety of deadly mutants and pockets of humanity both friendly and hostile. These levels are also far more open than what we've come to expect from the previous two Metro games.
Each populated by a healthy variety of deadly mutants and pockets of humanity both friendly and hostile. These levels are also far more open than what we've come to expect from the previous two Metro games.
THING METRO SERIES WAS BUILT UPON?
But that's not to say you won't spend a considerable amount of
time exploring the traditional, dank underground corridors. Many story
objectives still require you to descend into the sorts of dread-filled
subterranean,
That the Metro series was built upon. Besides cheers to a
generational hurdle in light special effects and superior ambient audial. they
feel more ominous and claustrophobic than ever.

SANDBOX-STYLE LEVELS
Upon the surface, the larger sandbox-style levels relax the
leash and let you sniff around with more freedom. Steal things your way through
enemy camps and abandoned houses that can be scouted for precious resources.
But
even when you're out in the open, Metro Exodus finds ways of keeping your
anxiety levels in the red by obscuring your surroundings with intermittent sand
storms.
In the Caspian desert level or introducing packs of snarling dogs in a
forest valley section that can attack from any direction and have you
frantically scrambling for higher ground.
With factors like these in play, Metro Exodus successfully manages
to put you in wide-open spaces without ever giving you too much room to
breathe.
Metro Exodus does away with the ammunition basic currency system and
weapons merchants from its predeceases in favor of workbenches and a backpack
that can be used to craft certain items on the fly.

I set up the bag to be a priceless count to the Metro Exodus capability.
Particularly since it also brings with it the ability to swap out weapon parts without
returning to a base.
Allowing you to tweak your arsenal to suit each enemy
encounter. Human enemies seem noticeably smarter in Metro Exodus.
Communicating
with each other during a firefight and intelligently moving around to flank. But
it's the scraps with mutants that provide the stiffest combat challenge.
HOW’S THE GUNPLAY
The gunplay is nice and crunchy and there's a broad range of mutant
enemy types to tackle. From the humanimals, that camouflage themselves in the
desert surroundings and surprise you at the last minute,
To the light fearing
spider creatures that must be weakened with a beam of your torchlight before
you can finish them off.

Each mutant type requires its own unique strategy to overcome which means combat in Metro Exodus rarely becomes mired in repetition.
Since so
much of your time in Metro Exodus is
spent on tents and lonely excursions away
from the Aurora, the playable tenants aboard
the traveling train that bookend the
main levels give you an opportunity to
relax and bond with the rest of the
characters.
WHAT I DISCOVERED?
I relished the chance to get to know the crew a little better as the journey went on and I became more invested in their
individual plots as a result.
Even despite the inconsistent quality of the
voice acting. I also enjoyed pulling on the train whistle to literally let off steam. That should be
enough huh. Perhaps I enjoyed it a little too much.

While bonding with these characters ensures that the plot delivers an emotional payoff, the lack of any main antagonist in Metro Exodus means there's no climactic showdown
to speak of at the story's end.
After surging forward with slow-paced, yet sustained momentum for the bulk of its hours
run time, Metro Exodus ultimately grinds
to a halt as opposed to going out with a
bang.
CONCLUSION
I have compelled towards its conclusion by the strength of its story and I was ultimately satisfied with how it
resolved but I can't help but feel that
the most exciting moments of Metro
Exodus is scented around its middle act. Metro Exodus receipts.

The fear-inducing formulation of the sequence and relocates it into vast, sandbox-like stages deprived of mislaying any of the cruel tautness
that makes the franchise unforgettable,
And characteristic between post-apocalyptic leading person firearms. It's a frequently exhilarating
and densely atmospheric journey across
a Russian dystopia brimming with detail and deadly inhabitants.
And well worth the
journey for its reliably actual use of
existence dreadfulness and hair-raising
act.
Did you played this game & watched it's trailer?if yes! Than do comment your review about this game!