METRO EXODUS GAME OUT NOW! - IS IT WORTH PLAYING?

[Metro Exodus]In an era where more first shooters seem to be intent on constantly upping the tempo, Metro Exodus is refreshing in its demand that you take your time.

This is not a run and gun experience. It’s a stay low and goes slow crawl through some of the most atmospheric and detailed rich settings I’ve ever experienced in a story-driven shooter. 

With the storyline that sidesteps the supernatural themes of its predeceases in favor of focusing on a more effecting human experience, and level design that affords you significantly more freedom without ever giving you too much room to relax.

    HOW METRO EXODUS FEELS?


    Metro Exodus feels like the full realization of this franchise's potentiation. Picking up two years after the events of Metro Last Light, 

    The largely self-contained story of Metro Exodus follows the plot of main protagonist Artyom, his wife Anna, and a crew of surviving Spartan rangers as they set out from nuclear war-ravaged Moscow in search of a safe harbor aboard the train Aurora.

    That flexibility brings a stunning diversity of settings we've not once gotten in a Metro game. Taken you from snow-blanketed sprawls of urban decay to sand-swept deserts, and lush forest settings. 

    Each populated by a healthy variety of deadly mutants and pockets of humanity both friendly and hostile. These levels are also far more open than what we've come to expect from the previous two Metro games.

    THING METRO SERIES WAS BUILT UPON?


    But that's not to say you won't spend a considerable amount of time exploring the traditional, dank underground corridors. Many story objectives still require you to descend into the sorts of dread-filled subterranean,

    That the Metro series was built upon. Besides cheers to a generational hurdle in light special effects and superior ambient audial. they feel more ominous and claustrophobic than ever.

    METRO GAME HACKS

    SANDBOX-STYLE LEVELS


    Upon the surface, the larger sandbox-style levels relax the leash and let you sniff around with more freedom. Steal things your way through enemy camps and abandoned houses that can be scouted for precious resources. 

    But even when you're out in the open, Metro Exodus finds ways of keeping your anxiety levels in the red by obscuring your surroundings with intermittent sand storms.

    In the Caspian desert level or introducing packs of snarling dogs in a forest valley section that can attack from any direction and have you frantically scrambling for higher ground.

    With factors like these in play, Metro Exodus successfully manages to put you in wide-open spaces without ever giving you too much room to breathe. 

    Metro Exodus does away with the ammunition basic currency system and weapons merchants from its predeceases in favor of workbenches and a backpack that can be used to craft certain items on the fly.

    SANDBOX-STYLE LEVELS RELAX THE LEASH METRO GAME

    I set up the bag to be a priceless count to the Metro Exodus capability. Particularly since it also brings with it the ability to swap out weapon parts without returning to a base. 

    Allowing you to tweak your arsenal to suit each enemy encounter. Human enemies seem noticeably smarter in Metro Exodus. 

    Communicating with each other during a firefight and intelligently moving around to flank. But it's the scraps with mutants that provide the stiffest combat challenge.

    HOW’S THE GUNPLAY



    The gunplay is nice and crunchy and there's a broad range of mutant enemy types to tackle. From the humanimals, that camouflage themselves in the desert surroundings and surprise you at the last minute, 

    To the light fearing spider creatures that must be weakened with a beam of your torchlight before you can finish them off.

    GUNPLAY IN METRO EXODUS

    Each mutant type requires its own unique strategy to overcome which means combat in Metro Exodus rarely becomes mired in repetition. 

    Since so much of your time in Metro Exodus  is spent on tents  and lonely excursions away from the Aurora,  the playable tenants aboard the traveling train  that bookend the main levels  give you an opportunity to relax  and bond with the rest of the characters.

    WHAT I DISCOVERED?



    I relished the chance to get to know the crew a little better as the journey went on and I became more invested in their individual plots as a result.  

    Even despite the inconsistent quality of the voice acting. I also enjoyed pulling on the train whistle to literally let off steam. That should be enough huh. Perhaps I enjoyed it a little too much.

    DISCOVERIES OF METRO EXODUS 2020

    While bonding with these characters ensures that the plot delivers an emotional payoff,  the lack of any main antagonist in Metro Exodus means there's no climactic showdown to speak of at the story's end.  

    After surging forward with slow-paced,  yet sustained momentum for the bulk  of its    hours run time,  Metro Exodus ultimately grinds to a halt  as opposed to going out with a bang.

    CONCLUSION



    I have compelled towards its conclusion  by the strength of its story  and I was ultimately satisfied with how it resolved  but I can't help but feel that the most exciting moments  of Metro Exodus is scented around its middle act. Metro Exodus receipts.

    METRO EXODUS

    The fear-inducing formulation of the sequence and relocates it into vast, sandbox-like stages deprived of mislaying any of the cruel tautness that makes the franchise unforgettable,

    And characteristic between post-apocalyptic leading person firearms. It's a frequently exhilarating  and densely atmospheric journey  across a Russian dystopia brimming with detail and deadly inhabitants.  

    And well worth the journey for  its reliably actual use of existence dreadfulness  and hair-raising act.

    Did you played this game & watched it's trailer?if yes! Than do comment your review about this game!