HOW HACKERS CRACK / RIPPED GAMES?

Pirated = without a license, illegally infringing on the copyright of the owner. Ripped = removed from CD-ROM or DVD-ROM.

So it can be run from HDD repacked = non-essential content removed to make the game smaller - usually stuff like cinematic and soundtrack.
Sometimes it can mean the assets have recompressed at a lower quality to shrink the file size.

BUYING GAME VS. RIPPED GAME

BUYING GAME VS. RIPPED GAME

Ripped and repacked games are pirated games. Pirating games means you are violating copyright law. Depending on where you live, torrent-ing pirated games can result in your ISP canceling your internet service. You can be fine. Pirated games are source for computer viruses,
Cracks and Keygens, Often “0-day” pirated games are beta versions.
If the game has an online component, you likely won’t be able to play it with the pirated version. If a pirated version is detected, publishers can block your computer or block your IP address (internet connection) so even if you purchase the game in the future you won’t be able to connect to the online servers.

Pirating the game, you’re not supporting the developers or publishers. If you like a game, the way more games like it, made is publishers seeing that people will buy it.
Ripped and Repacked games are both pirated games. Pre-activated /cracked games are called Ripped / Repacked, just install and play!

RIPPED = REMOVED/DELETED

RIPPED = REMOVED/DELETED

In a ripped game, content such as Cut-scenes (Intro Videos, Credits), Audio (BGM, Unnecessary Soundtracks, and other unwanted music) are removed completely to reduce the size of the game. Extra content also removed completely.

Later on, the games were compacted with compression tools such as 7-zip, UHARC (pretty old & obsolete compressor) to reduce the size of the game more. Ripped games were well-known a year ago.

REPACKED = REBUILT/REPACKAGED

REPACKED = REBUILT/REPACKAGED

Simply, in a repack of a game, all the contents of the game compressed without any of the content removed. Video/Audio/Extra Content is untouched. 

The whole game compressed using different compression algorithms and methods to reduce the file size significantly. Usually, all the updates and DLC packs are pre-included.

When game publishers release a game, they compress the game files before they released. These files already compressed to their maximum extent. So compressing already compressed files is of no use.
Usually, games are compressed using zlib or DEFLATE methods; however, newer methods being used.
So what replacers do is that they decompress these Zlib/Deflate compressed files to their original form (raw form) and apply a stronger compression method like LZMA, which significantly reduces the file size?

I call it Rebuilt, because most of the game files compressed in raw form, later after extraction of these raw files the original game file rebuilt. (Raw data injected back to the original file).

Sometimes, the resolution of video files altered, to reduce their file size. And for Audio files, their bit-rate may be reduced or a different codec may be used to lower their quality (usually unnoticeable, only if you're an audiophile you can spot those differences!)
Even resolution of textures may be reduced (from 2K to 1080p or 4K to 1080p) thus for even more reduction. Tools used are FreeArc and Precomp or Srep etc. are some tools.

MORE PRECISELY

“A kit created by a third-party developer. A repack designed to reduce the size of the original distribution through more efficient compression methods or to place multimedia content in other containers. Computer pirates released their own licensed programs. These repacks games include crack to bypass the protection system (trial period).”

WHAT IS PIRATED?

WHAT IS PIRATED?

Pirated games are illegal. These are Without any, license Copied from the original DVD/Disc. The license of the game is removed.

The entire setup from the original DVD is included in an ISO image file. Crack provided for the game to bypass protection check, so the user can play the game without inserting the original DVD.


WHY GAME DEVELOPERS CAN'T STOP CRACKERS? 

Offline games mean that the code for the game needs to run on a computer that is entirely under control of the potential hacker/user.
WHY GAME DEVELOPERS CAN'T STOP CRACKERS?

Given enough time and motivating force, it's conceivable to take a gander at the machine code directions of the game and make sense of what they are doing, and afterward, transform them to do anything you desire them to do.

It doesn't make a difference what number of "self-checks" the offline code adds to itself because all the privateer needs to do is discover the bit of code that checks "did oneself check pass?" and change that guidance to state "self-check consistently passed."

Current consoles have a marginally higher opportunity to withstand robbery for apiece because the consoles are not intended to be entirely within the control of the proprietor. The CPU running the code isn't effectively re-programmable,

Because all roads in (optical drive, USB port, arrange, etc) are "fixed up" by the producer to make it harder for ordinary individuals to embed their very own instruments on the comfort.

From one perspective, this makes for a simpler to-keep up a framework that breaks less because of client mistake. Then again, this means the client is an aloof purchaser, and can't play any games or run any applications that the comfort producer doesn't support.

All things considered, with enough fortitude and progressed tooling, a large portion of the reassure protection frameworks have eventually been broken.
Once more, with enough motivating force and time, a decided programmer can do what he needs with a bit of hardware that is 100% within his control.


THERE ARE TWO ANSWERS TO THIS:

WHY GAME DEVELOPERS CAN'T STOP CRACKERS?

1.) Build games that are worth the cost. Build up promotion and extraordinary occasions for the dispatch day, with the goal that the player wouldn't like to pause. If the game isn't exactly AAA quality, don't charge the maximum.

Make the game accessible to effectively purchase through any means that the player needs to purchase it. Genuine individuals will purchase it, and even exploitative individuals may purchase it, to get the very beginning advantages.

2.) Build games that require an online membership account. On the off chance that the account isn't paid for, the online account won't work, and you can't appreciate the game.

This has the additional advantage of empowering simple "allowed to attempt" modes where you don't have to charge for the client installable bits at all.

CONCLUSION

HOW HACKERS CRACK / RIPPED GAMES?

This big pirate crew started back in 2004. This group cracked many protection methods such as SecuROM, etc of games. They have pirated thousands of games.
Playing a pirated version of the game disables you to play multiplayer online. If you try to do so, you’ll be banned by blocking your IP address.
Just, if the account isn't paid, at that point, the online highlights (matchmaking, societies, gathering, etc) won't work and the game will be unpleasant.

Attempting to include increasingly more "copy protection" innovation just includes a couple of days or weeks to the time before crackers split the game and privateer it in any case.

On the off chance that the copy protection is an issue without a doubt, you will get less cash-flow that way, and the advertising fallout can be serious.