Top 10 Cool Tech Inspired By Sci-Fi Movies - Sci-Fi Tech
These kinds of times it seems like the creation of video
gaming tech continues to get more skilled. With VR setting up new doors, we’re
reaching new perspectives in the way we play.
But it’s not the actual technological breakthroughs we have
to thank for that; it’s the vision of creators and software engineers, which
often is inspired by the likes of other art, especially science fiction movies.
So right this time, we’re looking more closely at how films have motivated gaming with our top 10 tech-driven by movies, and some TV too!
#10 Xbox Kinect
When Minority Report was released in 2002, customers were
enamored by the fantastical technology that Steven Spielberg pictured on the
big screen.
Many keep in mind Tom Cruise’s Chief of PreCrime John
Anderton swiping around with gesture-based computing; that unseen touch screens that allowed for fast computing and looked cool as hell.
Well, gaming
consoles are no stranger to trying to mimic this kind of gesture-based
technology, particularly the Xbox Kinect.
Although the Kinect definitely had its flaws, it was a good
start in hands-free control when it comes to playing games.
#9 Beat Sabers
Beat Sabers are a VR harmony game in which the player cuts blocks representing musical beats with a set of energy blades that look like Star Wars’ legendary lightsabers, all by using the VR motion game controllers.
Each time you slice a block, it’s destroyed, and your score
depends on timing precision and physical positioning of the cut.
It’s a very
different take in terms of usage on the sabers versus how they’re used for the
Star Wars films, but fun, however.
#8 Laser Tag
Laser Tag, which was birthed in 1979, has some leading
science fiction roots, especially with Star Trek and Star Wars.
Back in the late 70s, the US Army began using a beginning version of laser beam tag as part of combat training.
But after Star Trek hit
the scene, a toy that used infra-red light was produced in 1979 to come with
the film in an attempt to reproduce its phasers.
And just two years before that, a man named George Carter
the 3rd watched Star Wars Episode 4 and got the concept to make an arena-based
system for playing a scored version of the laser tag game.
He wouldn’t have a final version of the video game until 1982, and it turned into a huge hit across North America.
#7 NPCs (Non-Playable Characters)
When we think of gaming technology, we may think of
components or game consoles. But one side of video games that may possibly
slip under your radar is NPCs in gaming. Consider this.
Early games generally
had absolute 2 aspect NPCs. They would have a little bit of conversation that
they would say it again to you every time you attempted to interact with them.
Now think about a game like Grand Theft Auto.
Connecting with NPCs on the streets may not be a totally
immersive encounter, but those kinds of connections have certainly stood out
from the 1 or 2 sentences that we have from top-down Role-play Game games back
during the early days of video game consoles.
Other NPCs in games, individuals who are written to be a lot
more vibrant and adaptable characters, typically who carry out an important
role in your storyline, often have a breathtaking amount of depth.
And think about other games in which you are participating
against NPCs, whether that be a gunman or a puzzle or a technique game. Long
story short, the ai endowed in NPCs in many a game made a great progress way.
And without science-fiction stories like 2001 Space Odyssey and it is HAL 9000, it'll be hard to visualize video games having the types of interactive AI they do now.
#6 Mobile Gaming
This number is dishonest ever so slightly, however in the more remarkable scope of technology in general, this advancement is equally as
important to gaming whilst it is communication, amongst various other benefits.
Back during the mid-’60s, Gene Roddenberry set up a little tv show called Star
Trek.
At that time, it may not need to have the most significant
success when its ratings, but it would quickly become one of the leading science
fiction occurrences in pop culture that we’ve caught to date.
And it also unveiled a lot of really whacky sci-fi technology that, funny enough, has turned into a reality in our 21st Century lives.
Specifically, mobile transmission devices. From tablet
personal computers to cell phones to video chat, Star Trek featured tons of the mobile tech there presently exists a much more innovative version of today.
Some
of the chances are you'll even be watching this on some that technology right now.
And if it weren’t for mobile technology, we wouldn’t have
mobile games. Over 90% of mobile device users play a mobile game at least one
time a week, and as of 2007, over $3 billion $ US worth of video games were
sold worldwide.
#5 Nintendo Power Glove
In 1987, the cyberpunk action film RoboCop was introduced, and while it achieved quite a fad following.
RoboCop, whose authors were inspired by Blade Runner, goes
on in a dystopia near future where an experimental cyborg design is used as a
way of the police force.
2 years later, enter the Nintendo Power Glove; a piece of the tech that players tucked onto their arms that incorporated early VR technology.
While it had issues with precision and the control buttons
were hard to use, the idea of controlling your gameplay by using a cybernetic
‘enhancement’ would be new, and most likely ahead of its time kind of actually
being with the capacity of executing the vision perfectly.
#4 Let’s Go Pokeballs
This past E3, Nintendo revealed it was adding a brand-new
piece of technology to its upcoming Pokémon video games.
While these Pokeballs don’t unlock and capture no matter
what creature they are tossed at – luckily – they still enable players to have
interaction with the games and directly swing their Pokeballs in the direction of
their touch screen when trying to catch them all.
Clearly, this item is inspired by the Pokémon tv series by
itself, which was more popularized based on the anime show in America.
It’s not
the sole form of ‘real-life’ accessory that we’ve seen since then either;
Nintendo has been workshopping a similar idea with their Wii remote controls
for years now, from fishing rods to steering wheels.
#3 Augmented Reality
Augmented reality video games really hit a new saturated in
the past year or so with mobile creation like Pokemon Go. Players could stick
up their mobile phones and through their displays, see augmented visuals that
didn’t appear in real life.
When it comes to Pokemon Go, it'll be a Pokemon you could
capture, seen during your phone's camera similar to it existed in reality.
Since there’s already been a large boom in mobile apps especially using AR
tech. But AR is not a foreign idea; it’s existed in the kind of sci-fi cinema
for a long time, from Blade Runner to Iron Man, and included in a very
multi-purpose way.
#2 VR Achieving
The believable virtual world in video gaming has been a dream a
long time in the creating. But usually, there are some pre-cursors in movies that
really assisted develop most of the ideas that we see functioning in VR.
Coming from Tron to The Matrix to Ghost in the Shell, the
concept of plugging into a video game isn’t new, but it is only in the last few
years that we’ve finally begun to see these sorts of gaming activities become a
reality.
From the more high-quality experience of the Oculus Rift, to
additional versions like Google Glass or perhaps even the PS VR, virtual
reality is an emerging industry that places us in the boots of the specimen,
Lets us fight as our much-loved superheroes and even creates horror games a lot more horrifying than we ever considered they could be the probabilities!
Lets us fight as our much-loved superheroes and even creates horror games a lot more horrifying than we ever considered they could be the probabilities!
#1 Spatial Whether
It’s Chewbacca playing holographical chess in Star Wars or
Iron Man developing a new suit, movies previously being teasing us with
projected holograms for many years.
Countless moviegoers have now been inspired by this technology and they’ve been awaiting it to become a reality.
Countless moviegoers have now been inspired by this technology and they’ve been awaiting it to become a reality.
The concept of a headset free representation that people can
come in contact with as they gather all around the table is finally here.
Many thanks to our #1 spot, Spatial’s blended reality gaming console was encouraged by these visionary moments in cinema.
Many thanks to our #1 spot, Spatial’s blended reality gaming console was encouraged by these visionary moments in cinema.
Thanks to their magical Window tech, Spatial has the
capability to project holographic figures and objects on your tabletop, letting
you observe and meet up with a distributed digital world without awkward
headgear.
Spatial gifts this as merged reality, providing players a
combo of piece play from tabletop together with a joy-pad from digital game
playing.
This mix of conversation is enabled by Spatial’s mobile
phone accessory, featuring a built-in controller and a digital camera which
tracks movable play pieces, and is or else powered by your smartphone.
The Spatial ‘Rig’ also adapts to each player’s viewpoint as
it moves around the table allowing a roaming, shared holographical projection
for each player within the table.
Spatial was ready to take this initial Star Wars plans and transform it straight into a new platform that can advance from expectations.
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