Top 10 Cool Tech Inspired By Sci-Fi Movies - Sci-Fi Tech

These kinds of times it seems like the creation of video gaming tech continues to get more skilled. With VR setting up new doors, we’re reaching new perspectives in the way we play.

But it’s not the actual technological breakthroughs we have to thank for that; it’s the vision of creators and software engineers, which often is inspired by the likes of other art, especially science fiction movies.

So right this time, we’re looking more closely at how films have motivated gaming with our top 10 tech-driven by movies, and some TV too!


    #10 Xbox Kinect

    Xbox Kinect - Top 10 Cool Tech Inspired By Sci-Fi Movies

    When Minority Report was released in 2002, customers were enamored by the fantastical technology that Steven Spielberg pictured on the big screen.

    Many keep in mind Tom Cruise’s Chief of PreCrime John Anderton swiping around with gesture-based computing; that unseen touch screens that allowed for fast computing and looked cool as hell. 

    Well, gaming consoles are no stranger to trying to mimic this kind of gesture-based technology, particularly the Xbox Kinect.

    Although the Kinect definitely had its flaws, it was a good start in hands-free control when it comes to playing games.

    #9 Beat Sabers




    Beat Sabers are a VR harmony game in which the player cuts blocks representing musical beats with a set of energy blades that look like Star Wars’ legendary lightsabers, all by using the VR motion game controllers.

    Each time you slice a block, it’s destroyed, and your score depends on timing precision and physical positioning of the cut. 

    It’s a very different take in terms of usage on the sabers versus how they’re used for the Star Wars films, but fun, however.

    #8 Laser Tag

    Laser Tag Tech Inspired Via Sci-Fi Movies

    Laser Tag, which was birthed in 1979, has some leading science fiction roots, especially with Star Trek and Star Wars.

    Back in the late 70s, the US Army began using a beginning version of laser beam tag as part of combat training. 

    But after Star Trek hit the scene, a toy that used infra-red light was produced in 1979 to come with the film in an attempt to reproduce its phasers.

    And just two years before that, a man named George Carter the 3rd watched Star Wars Episode 4 and got the concept to make an arena-based system for playing a scored version of the laser tag game.

    He wouldn’t have a final version of the video game until 1982, and it turned into a huge hit across North America.

    #7 NPCs (Non-Playable Characters)


    When we think of gaming technology, we may think of components or game consoles. But one side of video games that may possibly slip under your radar is NPCs in gaming. Consider this. 

    Early games generally had absolute 2 aspect NPCs. They would have a little bit of conversation that they would say it again to you every time you attempted to interact with them. Now think about a game like Grand Theft Auto.

    Connecting with NPCs on the streets may not be a totally immersive encounter, but those kinds of connections have certainly stood out from the 1 or 2 sentences that we have from top-down Role-play Game games back during the early days of video game consoles.
    Other NPCs in games, individuals who are written to be a lot more vibrant and adaptable characters, typically who carry out an important role in your storyline, often have a breathtaking amount of depth.

    And think about other games in which you are participating against NPCs, whether that be a gunman or a puzzle or a technique game. Long story short, the ai endowed in NPCs in many a game made a great progress way.

    And without science-fiction stories like 2001 Space Odyssey and it is HAL 9000, it'll be hard to visualize video games having the types of interactive AI they do now.

    #6 Mobile Gaming

    Mobile Gaming - Sci-Fi Movie Invention

    This number is dishonest ever so slightly, however in the more remarkable scope of technology in general, this advancement is equally as important to gaming whilst it is communication, amongst various other benefits. Back during the mid-’60s, Gene Roddenberry set up a little tv show called Star Trek.

    At that time, it may not need to have the most significant success when its ratings, but it would quickly become one of the leading science fiction occurrences in pop culture that we’ve caught to date. 

    And it also unveiled a lot of really whacky sci-fi technology that, funny enough, has turned into a reality in our 21st Century lives.

    Specifically, mobile transmission devices. From tablet personal computers to cell phones to video chat, Star Trek featured tons of the mobile tech there presently exists a much more innovative version of today. 

    Some of the chances are you'll even be watching this on some that technology right now.

    And if it weren’t for mobile technology, we wouldn’t have mobile games. Over 90% of mobile device users play a mobile game at least one time a week, and as of 2007, over $3 billion $ US worth of video games were sold worldwide.

    #5 Nintendo Power Glove




    In 1987, the cyberpunk action film RoboCop was introduced, and while it achieved quite a fad following.

    RoboCop, whose authors were inspired by Blade Runner, goes on in a dystopia near future where an experimental cyborg design is used as a way of the police force. 

    2 years later, enter the Nintendo Power Glove; a piece of the tech that players tucked onto their arms that incorporated early VR technology.
    While it had issues with precision and the control buttons were hard to use, the idea of controlling your gameplay by using a cybernetic ‘enhancement’ would be new, and most likely ahead of its time kind of actually being with the capacity of executing the vision perfectly.

    #4 Let’s Go Pokeballs

    Let’s Go Pokeballs From Pikachu

    This past E3, Nintendo revealed it was adding a brand-new piece of technology to its upcoming Pokémon video games.

    While these Pokeballs don’t unlock and capture no matter what creature they are tossed at – luckily – they still enable players to have interaction with the games and directly swing their Pokeballs in the direction of their touch screen when trying to catch them all.

    Clearly, this item is inspired by the Pokémon tv series by itself, which was more popularized based on the anime show in America. 

    It’s not the sole form of ‘real-life’ accessory that we’ve seen since then either; 

    Nintendo has been workshopping a similar idea with their Wii remote controls for years now, from fishing rods to steering wheels.

    #3 Augmented Reality

    Augmented Reality Tech

    Augmented reality video games really hit a new saturated in the past year or so with mobile creation like Pokemon Go. Players could stick up their mobile phones and through their displays, see augmented visuals that didn’t appear in real life.

    When it comes to Pokemon Go, it'll be a Pokemon you could capture, seen during your phone's camera similar to it existed in reality. 
    Since there’s already been a large boom in mobile apps especially using AR tech. But AR is not a foreign idea; it’s existed in the kind of sci-fi cinema for a long time, from Blade Runner to Iron Man, and included in a very multi-purpose way.

    #2 VR Achieving


    The believable virtual world in video gaming has been a dream a long time in the creating. But usually, there are some pre-cursors in movies that really assisted develop most of the ideas that we see functioning in VR.

    Coming from Tron to The Matrix to Ghost in the Shell, the concept of plugging into a video game isn’t new, but it is only in the last few years that we’ve finally begun to see these sorts of gaming activities become a reality.

    From the more high-quality experience of the Oculus Rift, to additional versions like Google Glass or perhaps even the PS VR, virtual reality is an emerging industry that places us in the boots of the specimen, 

    Lets us fight as our much-loved superheroes and even creates horror games a lot more horrifying than we ever considered they could be the probabilities!

    #1 Spatial Whether


    It’s Chewbacca playing holographical chess in Star Wars or Iron Man developing a new suit, movies previously being teasing us with projected holograms for many years. 

    Countless moviegoers have now been inspired by this technology and they’ve been awaiting it to become a reality.


    The concept of a headset free representation that people can come in contact with as they gather all around the table is finally here. 

    Many thanks to our #1 spot, Spatial’s blended reality gaming console was encouraged by these visionary moments in cinema.

    Thanks to their magical Window tech, Spatial has the capability to project holographic figures and objects on your tabletop, letting you observe and meet up with a distributed digital world without awkward headgear.

    Spatial gifts this as merged reality, providing players a combo of piece play from tabletop together with a joy-pad from digital game playing.

    This mix of conversation is enabled by Spatial’s mobile phone accessory, featuring a built-in controller and a digital camera which tracks movable play pieces, and is or else powered by your smartphone.

    The Spatial ‘Rig’ also adapts to each player’s viewpoint as it moves around the table allowing a roaming, shared holographical projection for each player within the table.

    Spatial was ready to take this initial Star Wars plans and transform it straight into a new platform that can advance from expectations.

    Want Content for your business or blog? Just Click Here To Hire Me as a Content Writer. #Freelancing #ContentWriting